
Select All by Object Type
Select F-Curves based on the type of objects they animate.
Users can specify object types such as Meshes, Curves, Surfaces, Metaballs, Text, Point Clouds, Force Fields, Volumes, Grease Pencil, Armatures, Lattices, Empties, Lights, Cameras, Speakers, or Materials, and fine-tune the selection by opting to select F-curves, keyframes, and their respective handles.
Solo All by Object Type
Only show F-Curves based on the type of objects they animate.
Select F-Curve by Selected Keyframes
This operator allows you to select the corresponding F-Curve of the currently selected keyframe points in the Graph Editor. If keyframe points are selected, their parent F-Curve will automatically be selected.
Select F-Curves by Left/Right Side
Allows you to conveniently choose F-curves based on their side, providing precise control over your animation elements. This feature is particularly useful for animations where distinguishing between left and right sides is crucial.
Supported Side-Naming Conventions
Left Side: “_L”, “.l”, “-l”, ” LEFT”, “Left”, “L”
Right Side: “_R”, “.r”, “-r”, ” RIGHT”, “Right”, “R”
Select Random F-Curves

Selection Type
Determines how the random selection will be handled.
New: Deselects all F-curves and creates a new selection by type.
Add: Adds selection by type to the existing selection.
Mode
Selects the randomization mode.
Visible Objects: Randomizes by visible objects.
Visible F-Curves: Randomizes by visible F-curves.
Object Type
Specifies the type of object for randomization.
Percentage
Sets the percentage of F-curves to select.
Random Seed
Sets the seed value for the random selection.
Select F-Curves
Toggles the selection of F-Curves.
Select Keyframes
Toggles the selection of keyframe points.
Select Left Handles
Toggles the selection of left handles of keyframes.
Select Right Handles
Toggles the selection of right handles of keyframes.
Select Objects/Pose Bones from Selected F-Curves
Select objects or bones directly from F-Curves, eliminating guesswork and streamlining animation adjustments.