Adds random values to selected F-Curves/Keyframes. Fantastic for adding texture and unexpected results to a looping animation.

Redo Panel
Target
- Selected F-Curves: targets selected F-Curves
- Selected Keyframes: targets selected Keyframes
Axis
- X: Randomize keyframe frames
- Y: Randomize keyframe values
- Both: Randomize both keyframe frames & values
Randomize by F-Curves
Creates a unique random seed for every selected F-Curve. Otherwise, the same random values will be applied to each F-Curve
Absolute
Randomize values that you specify. For example, enable this property if you want your random values to fall within the absolute Min & Max values.
Snap to Frame
Keeps randomized keyframes moving on the Graph Editor’s X axis to whole frame numbers.
Keep Sign
Keep the selected Keyframes values signs when randomizing. For example, if you have an arm swinging back-and-forth, the values may go from positive to negative values. Keep Sign will make sure that the new random values don’t double up on one side of zero (e.g. two negative values in a row).
Min
Minimum Random Value. This value is relative to the Keyframe’s current value, unless Absolute is enabled.
Max
Maximum Random Value. This value is relative to the Keyframe’s current value, unless Absolute is enabled.
Amount
Amount is a global scalar of all random values.
Random Seed
Creates a variety of random values.
Exclude Start & End
When enabled, the start & end keyframes of the selection are not randomized. This is useful for preserving a looping animation where the start & end keyframes match.
Convert to Automatic
Sometimes applying random values can lead to abrupt transitions, appearing noisy. Using Convert to Automatic converts all keyframes’ handles in the selection to Automatic allowing for smoother interpolations between keyframes.